How Read the Room was made

A game that is also a test. Here is how it came together, step by step.

1. A map first

The DOT Model is a map of how people respond when something feels wrong. It has four directions. Fix means get ahead of it and control it. Freeze means stop or fold inward. Fight means push against it. Flight means get away from it, or let it go. Each direction has three distances, from a small version of the feeling, to a clear one, to the whole body. Ruth Diaz, Psy.D. made the model.

The map predicts that a body in a given state looks a certain way. Read the Room tests that prediction.

2. We tried it on AI first

We wrote short scenes from the model's own definitions. Each scene named no feelings. We gave only the scene to AI models and asked which direction the person was heading. The answers were kept apart from the scenes, so the AI never saw what the model predicted.

That is a good sign, and it is only AI. The question for this game is whether people see the same thing.

3. Then we built the game

The scenes became a party. Each guest is a 3D figure who walks in carrying something and acts out the moment. Their movement comes from motion capture, from the model's own description of how each state looks in the body, and from the model's face guide. The things they carry are dealt at random, so no object goes with one feeling.

You never see the model's names while you play. Each doorway says only a direction: Take charge, Go still, Push back, Get away. Some guests are calm on purpose, and "Stays put" is always allowed. At the end the party plays out, and when you put the lights up the board becomes the map, with every guest on the square you gave them.

4. How the study works

5. What we keep

If you choose "Just play", your answers stay on your own computer. The only thing sent is the random code, so the room knows someone is playing and the results can open for you when you finish.

6. What this is not

It is not therapy and it is not a diagnosis. The people in the game are figures, not real people. The scenes are everyday moments and none of them is violent.

7. Credits

Made by Ruth Diaz, Psy.D., with help from AI tools.

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